![]() Another might be short, which makes passing through vents faster since you don’t have to crouch, but they might also be colorblind or more vulnerable to radiation poisoning. One character might be able to unlock doors faster while also having a smoker’s cough that makes sneaking around more difficult. Every time you die, you play as a newly rehydrated convict, and each prisoner has their own combination of strengths and/or weaknesses. ![]() The micro ways that Void Bastards integrates its narrative into its roguelike elements is systemically satisfying. It’s a clever system that makes choosing where to land its own metagame. All of this can become even more complicated when pirate ships or space whales are bearing down on your position and potentially ruining your best laid plans. X-style Screw because you need a distended testicle (not kidding) to build a Bouncer while balancing the needs of your ship makes each jump seem significant. This lets you prioritize which enemies you would like to face and which weapons to take onboard to make dealing with those enemy types a little bit easier. Scrolling over each ship will tell you which and how many enemies and unique items are aboard, as well as what type of special rooms you’ll encounter. You don’t have to dock at every ship, but eventually you’ll need to collect those resources so you don’t die in space. You’ll navigate the overworld map one space at a time, burning fuel and food each time you move. This setup lends itself well to a strategic roguelike game. ![]() Truly, the real antagonist of your situation is up for debate, but I’ve never met a faceless corporation willing to use prisoners as slave labor and canon fodder who could be considered the “good guys.” You’ll do this invading a seemingly endless parade of other corporations’ ships that have been overrun by “zombified” citizens of the system. Your job is to collect the ingredients to build different components that will finally allow your ship to travel faster than light speed and make it out of the solar system. Well, “working” is a bit of a misnomer: You’re actually playing as a series of slaves, dehydrated and existing as dust in baggies until the corporation rehydrates them back to life. Void Bastards’ basic premise is that you play as a series of expendable inmates working for a corporation that lost a ship in the wrong solar system. And like those crushes, in the end I discovered we really didn’t have that much in common, though I appreciated the time we spent together. Like I did with most crushes in high school, I mentally built it up to an impossible degree. The first time I saw Void Bastards’ comic book style, inventive weapons, and in-your-face title, I knew I wanted it. Blue Manchu’s sci-fi roguelike shooter with light strategy elements is the video game version of the stylish punk girl or boy you had a crush on in high school who was way too cool for you back then or-let’s face it-even now. It’s easy to fall in love with Void Bastards.
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